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2026-06-16 11:01:59 +03:00
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## Java
*.class
*.war
*.ear
hs_err_pid*
## Robovm
/ios/robovm-build/
## GWT
/html/war/
/html/gwt-unitCache/
.apt_generated/
.gwt/
gwt-unitCache/
www-test/
.gwt-tmp/
## Android Studio and Intellij and Android in general
/android/libs/armeabi-v7a/
/android/libs/arm64-v8a/
/android/libs/x86/
/android/libs/x86_64/
/android/gen/
.idea/
*.ipr
*.iws
*.iml
/android/out/
com_crashlytics_export_strings.xml
## Eclipse
.classpath
.project
.metadata/
/android/bin/
/core/bin/
/desktop/bin/
/html/bin/
/ios/bin/
*.tmp
*.bak
*.swp
*~.nib
.settings/
.loadpath
.externalToolBuilders/
*.launch
## NetBeans
/nbproject/private/
/android/nbproject/private/
/core/nbproject/private/
/desktop/nbproject/private/
/html/nbproject/private/
/ios/nbproject/private/
/build/
/android/build/
/core/build/
/desktop/build/
/html/build/
/ios/build/
/nbbuild/
/android/nbbuild/
/core/nbbuild/
/desktop/nbbuild/
/html/nbbuild/
/ios/nbbuild/
/dist/
/android/dist/
/core/dist/
/desktop/dist/
/html/dist/
/ios/dist/
/nbdist/
/android/nbdist/
/core/nbdist/
/desktop/nbdist/
/html/nbdist/
/ios/nbdist/
nbactions.xml
nb-configuration.xml
## Gradle
/local.properties
.gradle/
gradle-app.setting
/build/
/android/build/
/core/build/
/desktop/build/
/html/build/
/ios/build/
## OS Specific
.DS_Store
Thumbs.db
## iOS
/ios/xcode/*.xcodeproj/*
!/ios/xcode/*.xcodeproj/xcshareddata
!/ios/xcode/*.xcodeproj/project.pbxproj
/ios/xcode/native/
/ios/IOSLauncher.app
/ios/IOSLauncher.app.dSYM
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start project gdx
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
<application
android:allowBackup="true"
android:fullBackupContent="true"
android:icon="@drawable/ic_launcher"
android:isGame="true"
android:appCategory="game"
android:label="@string/app_name"
android:theme="@style/AppTheme"
tools:ignore="UnusedAttribute">
<activity
android:name="ru.samung.gamestudio.AndroidLauncher"
android:label="@string/app_name"
android:screenOrientation="landscape"
android:configChanges="keyboard|keyboardHidden|navigation|orientation|screenSize|screenLayout"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
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android {
namespace "ru.samung.itschool"
buildToolsVersion "33.0.2"
compileSdkVersion 32
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src']
aidl.srcDirs = ['src']
renderscript.srcDirs = ['src']
res.srcDirs = ['res']
assets.srcDirs = ['../assets']
jniLibs.srcDirs = ['libs']
}
}
packagingOptions {
exclude 'META-INF/robovm/ios/robovm.xml'
}
defaultConfig {
applicationId "ru.samung.itschool"
minSdkVersion 14
targetSdkVersion 32
versionCode 1
versionName "1.0"
}
buildTypes {
release {
minifyEnabled true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
tasks.register('copyAndroidNatives') {
doFirst {
file("libs/armeabi-v7a/").mkdirs()
file("libs/arm64-v8a/").mkdirs()
file("libs/x86_64/").mkdirs()
file("libs/x86/").mkdirs()
configurations.natives.copy().files.each { jar ->
def outputDir = null
if (jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a")
if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
if (jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64")
if (jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
if (outputDir != null) {
copy {
from zipTree(jar)
into outputDir
include "*.so"
}
}
}
}
}
tasks.matching { it.name.contains("merge") && it.name.contains("JniLibFolders") }.configureEach { packageTask ->
packageTask.dependsOn 'copyAndroidNatives'
}
tasks.register('run', Exec) {
def path
def localProperties = project.file("../local.properties")
if (localProperties.exists()) {
Properties properties = new Properties()
localProperties.withInputStream { instr ->
properties.load(instr)
}
def sdkDir = properties.getProperty('sdk.dir')
if (sdkDir) {
path = sdkDir
} else {
path = "$System.env.ANDROID_HOME"
}
} else {
path = "$System.env.ANDROID_HOME"
}
def adb = path + "/platform-tools/adb"
commandLine "$adb", 'shell', 'am', 'start', '-n', 'ru.samung.itschool/ru.samung.itschool.AndroidLauncher'
}
eclipse.project.name = appName + "-android"
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# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
-verbose
-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
# Required if using Gdx-Controllers extension
-keep class com.badlogic.gdx.controllers.android.AndroidControllers
# Required if using Box2D extension
-keepclassmembers class com.badlogic.gdx.physics.box2d.World {
boolean contactFilter(long, long);
void beginContact(long);
void endContact(long);
void preSolve(long, long);
void postSolve(long, long);
boolean reportFixture(long);
float reportRayFixture(long, float, float, float, float, float);
}
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# This file is used by the Eclipse ADT plugin. It is unnecessary for IDEA and Android Studio projects, which
# configure Proguard and the Android target via the build.gradle file.
# To enable ProGuard to work with Eclipse ADT, uncomment this (available properties: sdk.dir, user.home)
# and ensure proguard.jar in the Android SDK is up to date (or alternately reduce the android target to 23 or lower):
# proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-rules.pro
# Project target.
target=android-19
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon
xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_background_color"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>
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<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path
android:pathData="M22,48.667l2.987,0l0,10.667l-2.987,0z"
android:fillColor="#000000"
android:strokeColor="#00000000"
android:fillAlpha="1"/>
<path
android:pathData="M26.907,52.72l2.987,0l0,6.613l-2.987,0z"
android:fillColor="#000000"
android:strokeColor="#00000000"
android:fillAlpha="1"/>
<path
android:pathData="M26.907,48.667l2.987,0l0,2.56l-2.987,0z"
android:fillColor="#000000"
android:strokeColor="#00000000"
android:fillAlpha="1"/>
<path
android:pathData="M31.813,48.667L31.813,52.72 31.813,55.067 31.813,56.767 31.813,59.333l2.992,0 2.117,0c1.654,0 2.998,-1.481 2.998,-3.307 0,-1.826 -1.344,-3.307 -2.998,-3.307l-2.117,0L34.805,48.667ZM34.805,55.067l1.269,0c0.469,0 0.848,0.384 0.848,0.853 0,0.469 -0.379,0.847 -0.848,0.847l-1.269,0z"
android:fillColor="#000000"
android:strokeColor="#00000000"
android:fillAlpha="1"/>
<path
android:pathData="m44.192,48.667c-1.65,0 -2.992,1.481 -2.992,3.307 0,0.023 -0,0.044 0,0.067 0,0.004 -0,0.009 0,0.013l0,3.893c-0.001,0.027 0,0.053 0,0.08 0,1.826 1.341,3.307 2.992,3.307l2.112,0 0.247,0 2.739,0 0.247,0 2.112,0c1.651,0 2.992,-1.481 2.992,-3.307 0,-1.826 -1.341,-3.307 -2.992,-3.307l-1.199,0 -0.48,0 -2.372,0l0,2.347l2.372,0 0.48,0 0.353,0c0.468,0 0.846,0.384 0.846,0.853 0,0.469 -0.378,0.847 -0.846,0.847l-0.833,0 -0.433,0 -0.247,0 -2.739,0 -0.247,0 -0.433,0 -0.833,0c-0.459,0 -0.832,-0.363 -0.846,-0.82l0,-3.893 0,-0.013c0.021,-0.45 0.391,-0.807 0.846,-0.807l0.833,0 0.433,0 1.293,0l0,0.007L54.207,51.24L54.207,48.667l-4.917,0 -1.692,0 -1.293,0 -2.112,0z"
android:fillColor="#e74a45"
android:strokeColor="#00000000"
android:fillAlpha="1"/>
<path
android:pathData="M56.133,48.667L56.133,51.238l5.406,0 1.859,0 1.105,0 0.43,0 0.827,0c0.452,0 0.82,0.356 0.84,0.806l0,0.013 0,3.891c-0.014,0.456 -0.384,0.819 -0.84,0.819l-0.827,0 -0.43,0 -1.899,0 -1.065,0 -2.442,0L59.098,52.724L56.133,52.724l0,4.044 0,1.752 0,0.813l5.406,0 1.065,0 1.899,0 2.098,0c1.639,0 2.971,-1.48 2.971,-3.305 0,-0.027 0.001,-0.053 0,-0.08L69.573,52.058c0,-0.004 -0,-0.009 0,-0.013 0,-0.022 0,-0.044 0,-0.067 0,-1.825 -1.332,-3.305 -2.971,-3.305l-2.098,0 -1.105,0l0,-0.007L56.133,48.667Z"
android:fillColor="#e74a45"
android:strokeColor="#00000000"
android:fillAlpha="1"/>
<path
android:pathData="M69.572,48.667L73.72,48.667L77.787,52.733 81.853,48.667l4.147,0l-5.333,5.333 5.333,5.333L81.853,59.333L77.787,55.267 73.72,59.333l-4.147,0l5.333,-5.333z"
android:fillColor="#e74a45"
android:strokeColor="#00000000"/>
</vector>
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="AppTheme" parent="android:Theme.Material.Light.NoActionBar.Fullscreen">
<item name="android:colorBackground">@color/ic_background_color</item>
</style>
</resources>
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_background_color">#FFFFFFFF</color>
</resources>
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">FlappyBird</string>
</resources>
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="AppTheme" parent="android:Theme.Holo.Light.NoActionBar.Fullscreen">
<item name="android:windowBackground">@color/ic_background_color</item>
</style>
</resources>
@@ -0,0 +1,17 @@
package ru.samung.gamestudio;
import android.os.Bundle;
import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
import ru.samsung.gamestudiovtim2026.MyGdxGame;
public class AndroidLauncher extends AndroidApplication {
@Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
initialize(new MyGdxGame(), config);
}
}
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{
"com.badlogic.gdx.graphics.g2d.BitmapFont": {
"default-font": {
"file": "default.fnt"
}
},
"com.badlogic.gdx.graphics.Color": {
"green": { "a": 1, "b": 0, "g": 1, "r": 0 },
"white": { "a": 1, "b": 1, "g": 1, "r": 1 },
"red": { "a": 1, "b": 0, "g": 0, "r": 1 },
"black": { "a": 1, "b": 0, "g": 0, "r": 0 },
"blue": { "a": 1, "b": 1, "g": 0.34, "r": 0.1 }
},
"com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable": {
"dialogDim": { "name": "white", "color": { "r": 0, "g": 0, "b": 0, "a": 0.45 } }
},
"com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle": {
"default": {
"up": "default-round",
"down": "default-round-down",
"over": "default-round-over"
}
},
"com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle": {
"default": {
"font": "default-font",
"fontColor": "white",
"downFontColor": "red",
"up": "default-round",
"down": "default-round-down",
"over": "default-round-over"
}
},
"com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle": {
"default": {
"font": "default-font",
"fontColor": "white"
}
},
"com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle": {
"default": {
"font": "default-font",
"fontColor": "white",
"background": "textfield",
"cursor": "cursor",
"selection": "selection"
}
},
"com.badlogic.gdx.scenes.scene2d.ui.CheckBox$CheckBoxStyle": {
"default": {
"checkboxOn": "check-on",
"checkboxOff": "check-off",
"font": "default-font",
"fontColor": "white"
}
},
"com.badlogic.gdx.scenes.scene2d.ui.List$ListStyle": {
"default": {
"font": "default-font",
"fontColorSelected": "white",
"fontColorUnselected": "white",
"selection": "selection"
}
},
"com.badlogic.gdx.scenes.scene2d.ui.ScrollPane$ScrollPaneStyle": {
"default": {
"background": "default-scroll",
"hScrollKnob": "default-round-large",
"vScrollKnob": "default-round-large"
}
},
"com.badlogic.gdx.scenes.scene2d.ui.SelectBox$SelectBoxStyle": {
"default": {
"font": "default-font",
"fontColor": "white",
"background": "default-select",
"scrollStyle": "default",
"listStyle": "default"
}
},
"com.badlogic.gdx.scenes.scene2d.ui.SplitPane$SplitPaneStyle": {
"default-vertical": { "handle": "default-splitpane-vertical" },
"default-horizontal": { "handle": "default-splitpane" }
},
"com.badlogic.gdx.scenes.scene2d.ui.Window$WindowStyle": {
"default": {
"background": "default-window",
"titleFont": "default-font",
"titleFontColor": "white"
}
},
"com.badlogic.gdx.scenes.scene2d.ui.Slider$SliderStyle": {
"default": {
"background": "default-slider",
"knob": "default-slider-knob"
}
}
}
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buildscript {
repositories {
mavenLocal()
mavenCentral()
gradlePluginPortal()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:7.2.2'
}
}
allprojects {
apply plugin: "eclipse"
version = '1.0'
ext {
appName = "FlappyBird"
gdxVersion = '1.12.0'
roboVMVersion = '2.3.19'
box2DLightsVersion = '1.5'
ashleyVersion = '1.7.4'
aiVersion = '1.8.2'
gdxControllersVersion = '2.2.1'
}
repositories {
mavenLocal()
mavenCentral()
google()
gradlePluginPortal()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
maven { url "https://jitpack.io" }
}
}
project(":desktop") {
apply plugin: "java-library"
dependencies {
implementation project(":core")
api "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
api "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
api "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
}
}
project(":android") {
apply plugin: "com.android.application"
configurations { natives }
dependencies {
implementation project(":core")
api "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-arm64-v8a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86_64"
api "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-arm64-v8a"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86_64"
}
}
project(":core") {
apply plugin: "java-library"
dependencies {
api "com.badlogicgames.gdx:gdx:$gdxVersion"
api "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
}
}
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sourceCompatibility = 1.8
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
sourceSets.main.java.srcDirs = [ "src/" ]
eclipse.project.name = appName + "-core"
@@ -0,0 +1,237 @@
package ru.samsung.gamestudiovtim2026;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.utils.Array;
public class GameScreen implements Screen {
private final MyGdxGame game;
private OrthographicCamera camera;
private SpriteBatch batch;
private BitmapFont font;
private Player player;
private Array<Obstacle> obstacles;
private float obstacleTimer;
private float gameTime;
private float distance;
private float gameSpeed;
private int score;
private int highScore;
private Texture lineTexture;
public GameScreen(MyGdxGame game) {
this.game = game;
this.batch = game.batch;
this.font = game.font;
camera = new OrthographicCamera();
camera.setToOrtho(false, 800, 480);
highScore = ScoreManager.loadHighScore();
lineTexture = createLineTexture();
restart();
}
private Texture createLineTexture() {
Pixmap pixmap = new Pixmap(1, 1, Pixmap.Format.RGBA8888);
pixmap.setColor(Color.GRAY);
pixmap.fill();
Texture texture = new Texture(pixmap);
pixmap.dispose();
return texture;
}
public void restart() {
player = new Player();
obstacles = new Array<>();
obstacleTimer = 0;
gameTime = 0;
distance = 0;
gameSpeed = 200;
score = 0;
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
update(delta);
camera.update();
batch.setProjectionMatrix(camera.combined);
batch.begin();
drawLines();
player.render(batch);
for (Obstacle obstacle : obstacles) {
if (obstacle.isVisible()) {
obstacle.render(batch);
}
}
drawUI();
batch.end();
}
private void update(float delta) {
gameTime += delta;
distance += gameSpeed * delta;
player.update(delta);
handleInput();
generateObstacles(delta);
updateObstacles(delta);
checkCollisions();
// Плавное увеличение скорости со временем
gameSpeed += delta * 1.5f;
score = (int)(distance / 10);
}
private void handleInput() {
if (Gdx.input.justTouched()) {
int touchY = Gdx.input.getY();
int screenHeight = Gdx.graphics.getHeight();
if (touchY < screenHeight / 3) {
player.moveUp();
} else if (touchY > 2 * screenHeight / 3) {
player.moveDown();
}
}
if (Gdx.input.isKeyJustPressed(com.badlogic.gdx.Input.Keys.UP) ||
Gdx.input.isKeyJustPressed(com.badlogic.gdx.Input.Keys.W)) {
player.moveUp();
}
if (Gdx.input.isKeyJustPressed(com.badlogic.gdx.Input.Keys.DOWN) ||
Gdx.input.isKeyJustPressed(com.badlogic.gdx.Input.Keys.S)) {
player.moveDown();
}
if (Gdx.input.isKeyJustPressed(com.badlogic.gdx.Input.Keys.SPACE)) {
player.jump();
}
// Для тестирования на ПК - выход по ESC
if (Gdx.input.isKeyJustPressed(com.badlogic.gdx.Input.Keys.ESCAPE)) {
game.switchToMainMenu();
}
}
private void generateObstacles(float delta) {
obstacleTimer += delta;
// Генерируем препятствия с интервалом (интервал уменьшается с увеличением скорости)
float spawnInterval = Math.max(0.8f, 2.0f - (gameSpeed / 500));
if (obstacleTimer > spawnInterval) {
obstacleTimer = 0;
int line = MathUtils.random(0, 2);
float spawnX = 800;
// Проверяем, чтобы препятствия не были слишком близко
boolean tooClose = false;
float minDistance = 150 + (gameSpeed / 10); // Минимальное расстояние увеличивается со скоростью
for (Obstacle obstacle : obstacles) {
if (obstacle.getLine() == line && obstacle.getBounds().x > 800 - minDistance) {
tooClose = true;
break;
}
}
if (!tooClose) {
obstacles.add(new Obstacle(spawnX, line, gameSpeed * 1.2f));
}
}
}
private void updateObstacles(float delta) {
for (int i = obstacles.size - 1; i >= 0; i--) {
Obstacle obstacle = obstacles.get(i);
obstacle.update(delta);
if (!obstacle.isPassed() && obstacle.getBounds().x < player.getBounds().x) {
obstacle.setPassed(true);
score += 5; // Бонус за прохождение препятствия
}
if (obstacle.isOffScreen()) {
obstacles.removeIndex(i);
obstacle.dispose();
}
}
}
private void checkCollisions() {
for (Obstacle obstacle : obstacles) {
if (obstacle.isVisible() && obstacle.collidesWith(player.getBounds())) {
if (score > highScore) {
highScore = score;
ScoreManager.saveHighScore(highScore);
}
ScoreManager.saveLastScore(score);
game.switchToMainMenu();
return;
}
}
}
private void drawLines() {
batch.setColor(Color.GRAY);
for (int i = 0; i < 3; i++) {
float y = 400 - i * 160;
batch.draw(lineTexture, 0, y, 800, 2);
}
batch.setColor(Color.WHITE);
}
private void drawUI() {
font.setColor(Color.WHITE);
font.draw(batch, "Score: " + score, 20, 460);
font.draw(batch, "Best: " + highScore, 20, 440);
// Убрали Distance и Speed из отображения
}
@Override
public void resize(int width, int height) {
camera.setToOrtho(false, 800, 480);
}
@Override
public void show() {}
@Override
public void hide() {}
@Override
public void pause() {}
@Override
public void resume() {}
@Override
public void dispose() {
player.dispose();
for (Obstacle obstacle : obstacles) {
obstacle.dispose();
}
lineTexture.dispose();
}
}
@@ -0,0 +1,150 @@
package ru.samsung.gamestudiovtim2026;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.badlogic.gdx.utils.viewport.ScreenViewport;
public class MainMenuScreen implements Screen {
private final MyGdxGame game;
private Stage stage;
private Skin skin;
private OrthographicCamera camera;
private SpriteBatch batch;
private BitmapFont font;
private Label highScoreLabel;
private Label lastScoreLabel;
public MainMenuScreen(MyGdxGame game) {
this.game = game;
this.batch = game.batch;
this.font = game.font;
camera = new OrthographicCamera();
camera.setToOrtho(false, 800, 480);
stage = new Stage(new ScreenViewport());
Gdx.input.setInputProcessor(stage);
skin = new Skin();
skin.add("default-font", font);
com.badlogic.gdx.graphics.Pixmap pixmap = new com.badlogic.gdx.graphics.Pixmap(1, 1,
com.badlogic.gdx.graphics.Pixmap.Format.RGBA8888);
pixmap.setColor(Color.WHITE);
pixmap.fill();
skin.add("white", new com.badlogic.gdx.graphics.Texture(pixmap));
pixmap.dispose();
TextButton.TextButtonStyle buttonStyle = new TextButton.TextButtonStyle();
buttonStyle.font = font;
buttonStyle.fontColor = Color.WHITE;
buttonStyle.downFontColor = Color.RED;
buttonStyle.up = skin.newDrawable("white", Color.DARK_GRAY);
buttonStyle.down = skin.newDrawable("white", Color.GRAY);
buttonStyle.over = skin.newDrawable("white", Color.LIGHT_GRAY);
Label.LabelStyle labelStyle = new Label.LabelStyle();
labelStyle.font = font;
labelStyle.fontColor = Color.WHITE;
skin.add("default", buttonStyle);
skin.add("default", labelStyle);
createUI();
}
private void createUI() {
Table table = new Table();
table.setFillParent(true);
stage.addActor(table);
// Английский текст для избежания квадратиков
Label title = new Label("RUNNING SMILEY", skin);
title.setFontScale(1.5f); // Уменьшаем размер заголовка
TextButton playButton = new TextButton("PLAY", skin);
TextButton exitButton = new TextButton("EXIT", skin);
int highScore = ScoreManager.loadHighScore();
int lastScore = ScoreManager.loadLastScore();
highScoreLabel = new Label("BEST: " + highScore, skin);
lastScoreLabel = new Label("LAST: " + lastScore, skin);
playButton.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
game.switchToGameScreen();
}
});
exitButton.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
Gdx.app.exit();
}
});
table.add(title).padBottom(40).row();
table.add(playButton).width(180).height(50).padBottom(15).row();
table.add(exitButton).width(180).height(50).padBottom(30).row();
table.add(highScoreLabel).padBottom(10).row();
table.add(lastScoreLabel);
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0.1f, 0.1f, 0.2f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
batch.setProjectionMatrix(camera.combined);
batch.begin();
// Можно добавить простой фон
batch.end();
stage.act(delta);
stage.draw();
}
@Override
public void resize(int width, int height) {
stage.getViewport().update(width, height, true);
}
@Override
public void show() {
highScoreLabel.setText("BEST: " + ScoreManager.loadHighScore());
lastScoreLabel.setText("LAST: " + ScoreManager.loadLastScore());
Gdx.input.setInputProcessor(stage);
}
@Override
public void hide() {}
@Override
public void pause() {}
@Override
public void resume() {}
@Override
public void dispose() {
stage.dispose();
skin.dispose();
}
}
@@ -0,0 +1,66 @@
package ru.samsung.gamestudiovtim2026;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class MyGdxGame extends Game {
public static final int SCR_WIDTH = 960;
public static final int SCR_HEIGHT = 960;
public SpriteBatch batch;
public BitmapFont font;
private GameScreen gameScreen;
private MainMenuScreen mainMenuScreen;
@Override
public void create() {
batch = new SpriteBatch();
// Создаем шрифт без FreeType
font = createSimpleFont();
mainMenuScreen = new MainMenuScreen(this);
gameScreen = new GameScreen(this);
setScreen(mainMenuScreen);
}
private BitmapFont createSimpleFont() {
try {
// Пробуем использовать стандартный шрифт, но уменьшим его размер
BitmapFont simpleFont = new BitmapFont();
simpleFont.getData().setScale(0.8f); // Уменьшаем размер шрифта
return simpleFont;
} catch (Exception e) {
// Если что-то пошло не так, создаем минимальный шрифт
return new BitmapFont();
}
}
public void switchToGameScreen() {
gameScreen.restart();
setScreen(gameScreen);
}
public void switchToMainMenu() {
setScreen(mainMenuScreen);
}
@Override
public void render() {
super.render();
}
@Override
public void dispose() {
batch.dispose();
font.dispose();
if (gameScreen != null) {
gameScreen.dispose();
}
if (mainMenuScreen != null) {
mainMenuScreen.dispose();
}
}
}
@@ -0,0 +1,67 @@
package ru.samsung.gamestudiovtim2026;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Rectangle;
public class Obstacle {
private Texture texture;
private Rectangle bounds;
private float speed;
private int line; // Линия, на которой находится препятствие
private boolean passed;
public Obstacle(float x, int line, float speed) {
texture = new Texture("spike_block.png");
this.line = line;
this.speed = speed;
this.passed = false;
float[] linePositions = {400, 240, 80};
bounds = new Rectangle(x, linePositions[line], 60, 60);
}
public void update(float deltaTime) {
// Препятствия движутся справа налево
bounds.x -= speed * deltaTime;
}
public void render(SpriteBatch batch) {
// Отрисовываем в мировых координатах
batch.draw(texture, bounds.x, bounds.y, bounds.width, bounds.height);
}
public boolean isOffScreen() {
// Препятствие ушло за левый край экрана
return bounds.x < -bounds.width;
}
public boolean isVisible() {
// Препятствие видимо на экране (не вышло за левый край)
return bounds.x > -bounds.width;
}
public boolean collidesWith(Rectangle playerBounds) {
return bounds.overlaps(playerBounds);
}
public boolean isPassed() {
return passed;
}
public void setPassed(boolean passed) {
this.passed = passed;
}
public void dispose() {
texture.dispose();
}
public Rectangle getBounds() {
return bounds;
}
public int getLine() {
return line;
}
}
@@ -0,0 +1,79 @@
package ru.samsung.gamestudiovtim2026;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Rectangle;
public class Player {
private Texture texture;
private Rectangle bounds;
private int currentLine; // 0 - верхняя, 1 - средняя, 2 - нижняя
private float[] linePositions = {400, 240, 80}; // Y-позиции линий
private boolean isJumping;
private float jumpTime;
public Player() {
texture = new Texture("smile.png");
// Игрок фиксирован по X (100px от левого края)
bounds = new Rectangle(100, linePositions[1], 60, 60);
currentLine = 1; // Начинаем со средней линии
isJumping = false;
}
public void update(float deltaTime) {
// Игрок НЕ движется по X, только плавно перемещается по Y между линиями
// Плавное перемещение между линиями
float targetY = linePositions[currentLine];
if (Math.abs(bounds.y - targetY) > 1) {
bounds.y += (targetY - bounds.y) * 5 * deltaTime;
}
// Обработка прыжка
if (isJumping) {
jumpTime += deltaTime;
if (jumpTime > 0.3f) { // Длительность прыжка
isJumping = false;
jumpTime = 0;
}
}
}
public void moveUp() {
if (currentLine > 0) {
currentLine--;
}
}
public void moveDown() {
if (currentLine < 2) {
currentLine++;
}
}
public void jump() {
if (!isJumping) {
isJumping = true;
}
}
public void render(SpriteBatch batch) {
float drawY = bounds.y;
if (isJumping) {
drawY += 50 * (float)Math.sin(jumpTime * 10);
}
batch.draw(texture, bounds.x, drawY, bounds.width, bounds.height);
}
public Rectangle getBounds() {
return bounds;
}
public int getCurrentLine() {
return currentLine;
}
public void dispose() {
texture.dispose();
}
}
@@ -0,0 +1,32 @@
package ru.samsung.gamestudiovtim2026;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Preferences;
public class ScoreManager {
private static final String PREFS_NAME = "game_preferences";
private static final String HIGH_SCORE_KEY = "high_score";
private static final String LAST_SCORE_KEY = "last_score";
public static void saveHighScore(int score) {
Preferences prefs = Gdx.app.getPreferences(PREFS_NAME);
prefs.putInteger(HIGH_SCORE_KEY, score);
prefs.flush();
}
public static int loadHighScore() {
Preferences prefs = Gdx.app.getPreferences(PREFS_NAME);
return prefs.getInteger(HIGH_SCORE_KEY, 0);
}
public static void saveLastScore(int score) {
Preferences prefs = Gdx.app.getPreferences(PREFS_NAME);
prefs.putInteger(LAST_SCORE_KEY, score);
prefs.flush();
}
public static int loadLastScore() {
Preferences prefs = Gdx.app.getPreferences(PREFS_NAME);
return prefs.getInteger(LAST_SCORE_KEY, 0);
}
}
+49
View File
@@ -0,0 +1,49 @@
sourceCompatibility = 1.8
sourceSets.main.java.srcDirs = [ "src/" ]
sourceSets.main.resources.srcDirs = ["../assets"]
project.ext.mainClassName = "ru.samung.itschool.DesktopLauncher"
project.ext.assetsDir = new File("../assets")
import org.gradle.internal.os.OperatingSystem
tasks.register('run', JavaExec) {
dependsOn classes
mainClass = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
if (OperatingSystem.current() == OperatingSystem.MAC_OS) {
// Required to run on macOS
jvmArgs += "-XstartOnFirstThread"
}
}
tasks.register('debug', JavaExec) {
dependsOn classes
mainClass = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
debug = true
}
tasks.register('dist', Jar) {
duplicatesStrategy(DuplicatesStrategy.EXCLUDE)
manifest {
attributes 'Main-Class': project.mainClassName
}
dependsOn configurations.runtimeClasspath
from {
configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) }
}
with jar
}
dist.dependsOn classes
eclipse.project.name = appName + "-desktop"
@@ -0,0 +1,18 @@
package ru.samung.gamestudio;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
import ru.samsung.gamestudiovtim2026.MyGdxGame;
// Please note that on macOS your application needs to be started with the -XstartOnFirstThread JVM argument
public class DesktopLauncher {
public static void main (String[] arg) {
Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
config.setForegroundFPS(60);
config.setWindowedMode(MyGdxGame.SCR_WIDTH,MyGdxGame.SCR_HEIGHT);
config.setTitle("GeometrySprint4");
new Lwjgl3Application(new MyGdxGame(), config);
}
}
+4
View File
@@ -0,0 +1,4 @@
org.gradle.daemon=true
org.gradle.jvmargs=-Xms128m -Xmx1500m
org.gradle.configureondemand=false
android.useAndroidX=true
Binary file not shown.
+6
View File
@@ -0,0 +1,6 @@
#Mon Nov 10 16:43:10 NOVT 2025
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.5.1-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
Vendored
+240
View File
@@ -0,0 +1,240 @@
#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
APP_NAME="Gradle"
APP_BASE_NAME=${0##*/}
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"
Vendored
+91
View File
@@ -0,0 +1,91 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
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include 'desktop', 'android', 'core'