commit 35b3c98e624bdfad87f8ba6c9de0687914a8eed5 Author: Andrey Limasov Date: Tue Jun 16 11:01:59 2026 +0300 Initial commit diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..3d9d087 --- /dev/null +++ b/.gitignore @@ -0,0 +1,114 @@ +## Java + +*.class +*.war +*.ear +hs_err_pid* + +## Robovm +/ios/robovm-build/ + +## GWT +/html/war/ +/html/gwt-unitCache/ +.apt_generated/ +.gwt/ +gwt-unitCache/ +www-test/ +.gwt-tmp/ + +## Android Studio and Intellij and Android in general +/android/libs/armeabi-v7a/ +/android/libs/arm64-v8a/ +/android/libs/x86/ +/android/libs/x86_64/ +/android/gen/ +.idea/ +*.ipr +*.iws +*.iml +/android/out/ +com_crashlytics_export_strings.xml + +## Eclipse + +.classpath +.project +.metadata/ +/android/bin/ +/core/bin/ +/desktop/bin/ +/html/bin/ +/ios/bin/ +*.tmp +*.bak +*.swp +*~.nib +.settings/ +.loadpath +.externalToolBuilders/ +*.launch + +## NetBeans + +/nbproject/private/ +/android/nbproject/private/ +/core/nbproject/private/ +/desktop/nbproject/private/ +/html/nbproject/private/ +/ios/nbproject/private/ + +/build/ +/android/build/ +/core/build/ +/desktop/build/ +/html/build/ +/ios/build/ + +/nbbuild/ +/android/nbbuild/ +/core/nbbuild/ +/desktop/nbbuild/ +/html/nbbuild/ +/ios/nbbuild/ + +/dist/ +/android/dist/ +/core/dist/ +/desktop/dist/ +/html/dist/ +/ios/dist/ + +/nbdist/ +/android/nbdist/ +/core/nbdist/ +/desktop/nbdist/ +/html/nbdist/ +/ios/nbdist/ + +nbactions.xml +nb-configuration.xml + +## Gradle + +/local.properties +.gradle/ +gradle-app.setting +/build/ +/android/build/ +/core/build/ +/desktop/build/ +/html/build/ +/ios/build/ + +## OS Specific +.DS_Store +Thumbs.db + +## iOS +/ios/xcode/*.xcodeproj/* +!/ios/xcode/*.xcodeproj/xcshareddata +!/ios/xcode/*.xcodeproj/project.pbxproj +/ios/xcode/native/ +/ios/IOSLauncher.app +/ios/IOSLauncher.app.dSYM diff --git a/README.md b/README.md new file mode 100644 index 0000000..624f712 --- /dev/null +++ b/README.md @@ -0,0 +1 @@ +start project gdx diff --git a/android/AndroidManifest.xml b/android/AndroidManifest.xml new file mode 100644 index 0000000..807e20c --- /dev/null +++ b/android/AndroidManifest.xml @@ -0,0 +1,29 @@ + + + + + + + + + + + + + + + diff --git a/android/build.gradle b/android/build.gradle new file mode 100644 index 0000000..e5cd6fd --- /dev/null +++ b/android/build.gradle @@ -0,0 +1,89 @@ +android { + namespace "ru.samung.itschool" + buildToolsVersion "33.0.2" + compileSdkVersion 32 + sourceSets { + main { + manifest.srcFile 'AndroidManifest.xml' + java.srcDirs = ['src'] + aidl.srcDirs = ['src'] + renderscript.srcDirs = ['src'] + res.srcDirs = ['res'] + assets.srcDirs = ['../assets'] + jniLibs.srcDirs = ['libs'] + } + + } + packagingOptions { + exclude 'META-INF/robovm/ios/robovm.xml' + } + defaultConfig { + applicationId "ru.samung.itschool" + minSdkVersion 14 + targetSdkVersion 32 + versionCode 1 + versionName "1.0" + } + buildTypes { + release { + minifyEnabled true + proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' + } + } +} + + +// called every time gradle gets executed, takes the native dependencies of +// the natives configuration, and extracts them to the proper libs/ folders +// so they get packed with the APK. +tasks.register('copyAndroidNatives') { + doFirst { + file("libs/armeabi-v7a/").mkdirs() + file("libs/arm64-v8a/").mkdirs() + file("libs/x86_64/").mkdirs() + file("libs/x86/").mkdirs() + + configurations.natives.copy().files.each { jar -> + def outputDir = null + if (jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a") + if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a") + if (jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64") + if (jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86") + if (outputDir != null) { + copy { + from zipTree(jar) + into outputDir + include "*.so" + } + } + } + } +} + +tasks.matching { it.name.contains("merge") && it.name.contains("JniLibFolders") }.configureEach { packageTask -> + packageTask.dependsOn 'copyAndroidNatives' +} + +tasks.register('run', Exec) { + def path + def localProperties = project.file("../local.properties") + if (localProperties.exists()) { + Properties properties = new Properties() + localProperties.withInputStream { instr -> + properties.load(instr) + } + def sdkDir = properties.getProperty('sdk.dir') + if (sdkDir) { + path = sdkDir + } else { + path = "$System.env.ANDROID_HOME" + } + } else { + path = "$System.env.ANDROID_HOME" + } + + def adb = path + "/platform-tools/adb" + commandLine "$adb", 'shell', 'am', 'start', '-n', 'ru.samung.itschool/ru.samung.itschool.AndroidLauncher' +} + +eclipse.project.name = appName + "-android" diff --git a/android/ic_launcher-web.png b/android/ic_launcher-web.png new file mode 100644 index 0000000..8f0110d Binary files /dev/null and b/android/ic_launcher-web.png differ diff --git a/android/proguard-rules.pro b/android/proguard-rules.pro new file mode 100644 index 0000000..63c1adb --- /dev/null +++ b/android/proguard-rules.pro @@ -0,0 +1,38 @@ +# To enable ProGuard in your project, edit project.properties +# to define the proguard.config property as described in that file. +# +# Add project specific ProGuard rules here. +# By default, the flags in this file are appended to flags specified +# in ${sdk.dir}/tools/proguard/proguard-android.txt +# You can edit the include path and order by changing the ProGuard +# include property in project.properties. +# +# For more details, see +# http://developer.android.com/guide/developing/tools/proguard.html + +# Add any project specific keep options here: + +# If your project uses WebView with JS, uncomment the following +# and specify the fully qualified class name to the JavaScript interface +# class: +#-keepclassmembers class fqcn.of.javascript.interface.for.webview { +# public *; +#} + +-verbose + +-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication + +# Required if using Gdx-Controllers extension +-keep class com.badlogic.gdx.controllers.android.AndroidControllers + +# Required if using Box2D extension +-keepclassmembers class com.badlogic.gdx.physics.box2d.World { + boolean contactFilter(long, long); + void beginContact(long); + void endContact(long); + void preSolve(long, long); + void postSolve(long, long); + boolean reportFixture(long); + float reportRayFixture(long, float, float, float, float, float); +} diff --git a/android/project.properties b/android/project.properties new file mode 100644 index 0000000..3fefa92 --- /dev/null +++ b/android/project.properties @@ -0,0 +1,9 @@ +# This file is used by the Eclipse ADT plugin. It is unnecessary for IDEA and Android Studio projects, which +# configure Proguard and the Android target via the build.gradle file. + +# To enable ProGuard to work with Eclipse ADT, uncomment this (available properties: sdk.dir, user.home) +# and ensure proguard.jar in the Android SDK is up to date (or alternately reduce the android target to 23 or lower): +# proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-rules.pro + +# Project target. +target=android-19 diff --git a/android/res/drawable-anydpi-v26/ic_launcher.xml b/android/res/drawable-anydpi-v26/ic_launcher.xml new file mode 100644 index 0000000..6c7313a --- /dev/null +++ b/android/res/drawable-anydpi-v26/ic_launcher.xml @@ -0,0 +1,6 @@ + + + + + diff --git a/android/res/drawable-anydpi-v26/ic_launcher_foreground.xml b/android/res/drawable-anydpi-v26/ic_launcher_foreground.xml new file mode 100644 index 0000000..5916ee8 --- /dev/null +++ b/android/res/drawable-anydpi-v26/ic_launcher_foreground.xml @@ -0,0 +1,40 @@ + + + + + + + + + diff --git a/android/res/drawable-hdpi/ic_launcher.png b/android/res/drawable-hdpi/ic_launcher.png new file mode 100644 index 0000000..91f696b Binary files /dev/null and b/android/res/drawable-hdpi/ic_launcher.png differ diff --git a/android/res/drawable-mdpi/ic_launcher.png b/android/res/drawable-mdpi/ic_launcher.png new file mode 100644 index 0000000..c1ab239 Binary files /dev/null and b/android/res/drawable-mdpi/ic_launcher.png differ diff --git a/android/res/drawable-xhdpi/ic_launcher.png b/android/res/drawable-xhdpi/ic_launcher.png new file mode 100644 index 0000000..2011cc0 Binary files /dev/null and b/android/res/drawable-xhdpi/ic_launcher.png differ diff --git a/android/res/drawable-xxhdpi/ic_launcher.png b/android/res/drawable-xxhdpi/ic_launcher.png new file mode 100644 index 0000000..25fcef0 Binary files /dev/null and b/android/res/drawable-xxhdpi/ic_launcher.png differ diff --git a/android/res/drawable-xxxhdpi/ic_launcher.png b/android/res/drawable-xxxhdpi/ic_launcher.png new file mode 100644 index 0000000..d109946 Binary files /dev/null and b/android/res/drawable-xxxhdpi/ic_launcher.png differ diff --git a/android/res/values-v21/styles.xml b/android/res/values-v21/styles.xml new file mode 100644 index 0000000..fcc6217 --- /dev/null +++ b/android/res/values-v21/styles.xml @@ -0,0 +1,6 @@ + + + + diff --git a/android/res/values/color.xml b/android/res/values/color.xml new file mode 100644 index 0000000..933353e --- /dev/null +++ b/android/res/values/color.xml @@ -0,0 +1,4 @@ + + + #FFFFFFFF + diff --git a/android/res/values/strings.xml b/android/res/values/strings.xml new file mode 100644 index 0000000..2e43c08 --- /dev/null +++ b/android/res/values/strings.xml @@ -0,0 +1,6 @@ + + + + FlappyBird + + diff --git a/android/res/values/styles.xml b/android/res/values/styles.xml new file mode 100644 index 0000000..77377af --- /dev/null +++ b/android/res/values/styles.xml @@ -0,0 +1,6 @@ + + + + diff --git a/android/src/ru/samung/gamestudio/AndroidLauncher.java b/android/src/ru/samung/gamestudio/AndroidLauncher.java new file mode 100644 index 0000000..7e5c4fa --- /dev/null +++ b/android/src/ru/samung/gamestudio/AndroidLauncher.java @@ -0,0 +1,17 @@ +package ru.samung.gamestudio; + +import android.os.Bundle; + +import com.badlogic.gdx.backends.android.AndroidApplication; +import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; + +import ru.samsung.gamestudiovtim2026.MyGdxGame; + +public class AndroidLauncher extends AndroidApplication { + @Override + protected void onCreate (Bundle savedInstanceState) { + super.onCreate(savedInstanceState); + AndroidApplicationConfiguration config = new AndroidApplicationConfiguration(); + initialize(new MyGdxGame(), config); + } +} diff --git a/assets/badlogic.jpg b/assets/badlogic.jpg new file mode 100644 index 0000000..4390da6 Binary files /dev/null and b/assets/badlogic.jpg differ diff --git a/assets/smile.png b/assets/smile.png new file mode 100644 index 0000000..02edf61 Binary files /dev/null and b/assets/smile.png differ diff --git a/assets/spike_block.png b/assets/spike_block.png new file mode 100644 index 0000000..4a27579 Binary files /dev/null and b/assets/spike_block.png differ diff --git a/assets/uiskin.json b/assets/uiskin.json new file mode 100644 index 0000000..271a25f --- /dev/null +++ b/assets/uiskin.json @@ -0,0 +1,98 @@ +{ + "com.badlogic.gdx.graphics.g2d.BitmapFont": { + "default-font": { + "file": "default.fnt" + } + }, + "com.badlogic.gdx.graphics.Color": { + "green": { "a": 1, "b": 0, "g": 1, "r": 0 }, + "white": { "a": 1, "b": 1, "g": 1, "r": 1 }, + "red": { "a": 1, "b": 0, "g": 0, "r": 1 }, + "black": { "a": 1, "b": 0, "g": 0, "r": 0 }, + "blue": { "a": 1, "b": 1, "g": 0.34, "r": 0.1 } + }, + "com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable": { + "dialogDim": { "name": "white", "color": { "r": 0, "g": 0, "b": 0, "a": 0.45 } } + }, + "com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle": { + "default": { + "up": "default-round", + "down": "default-round-down", + "over": "default-round-over" + } + }, + "com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle": { + "default": { + "font": "default-font", + "fontColor": "white", + "downFontColor": "red", + "up": "default-round", + "down": "default-round-down", + "over": "default-round-over" + } + }, + "com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle": { + "default": { + "font": "default-font", + "fontColor": "white" + } + }, + "com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle": { + "default": { + "font": "default-font", + "fontColor": "white", + "background": "textfield", + "cursor": "cursor", + "selection": "selection" + } + }, + "com.badlogic.gdx.scenes.scene2d.ui.CheckBox$CheckBoxStyle": { + "default": { + "checkboxOn": "check-on", + "checkboxOff": "check-off", + "font": "default-font", + "fontColor": "white" + } + }, + "com.badlogic.gdx.scenes.scene2d.ui.List$ListStyle": { + "default": { + "font": "default-font", + "fontColorSelected": "white", + "fontColorUnselected": "white", + "selection": "selection" + } + }, + "com.badlogic.gdx.scenes.scene2d.ui.ScrollPane$ScrollPaneStyle": { + "default": { + "background": "default-scroll", + "hScrollKnob": "default-round-large", + "vScrollKnob": "default-round-large" + } + }, + "com.badlogic.gdx.scenes.scene2d.ui.SelectBox$SelectBoxStyle": { + "default": { + "font": "default-font", + "fontColor": "white", + "background": "default-select", + "scrollStyle": "default", + "listStyle": "default" + } + }, + "com.badlogic.gdx.scenes.scene2d.ui.SplitPane$SplitPaneStyle": { + "default-vertical": { "handle": "default-splitpane-vertical" }, + "default-horizontal": { "handle": "default-splitpane" } + }, + "com.badlogic.gdx.scenes.scene2d.ui.Window$WindowStyle": { + "default": { + "background": "default-window", + "titleFont": "default-font", + "titleFontColor": "white" + } + }, + "com.badlogic.gdx.scenes.scene2d.ui.Slider$SliderStyle": { + "default": { + "background": "default-slider", + "knob": "default-slider-knob" + } + } +} \ No newline at end of file diff --git a/build.gradle b/build.gradle new file mode 100644 index 0000000..f8fc9d3 --- /dev/null +++ b/build.gradle @@ -0,0 +1,86 @@ +buildscript { + + + repositories { + mavenLocal() + mavenCentral() + gradlePluginPortal() + maven { url "https://oss.sonatype.org/content/repositories/snapshots/" } + google() + } + dependencies { + classpath 'com.android.tools.build:gradle:7.2.2' + + + } +} + +allprojects { + apply plugin: "eclipse" + + version = '1.0' + ext { + appName = "FlappyBird" + gdxVersion = '1.12.0' + roboVMVersion = '2.3.19' + box2DLightsVersion = '1.5' + ashleyVersion = '1.7.4' + aiVersion = '1.8.2' + gdxControllersVersion = '2.2.1' + } + + repositories { + mavenLocal() + mavenCentral() + google() + gradlePluginPortal() + maven { url "https://oss.sonatype.org/content/repositories/snapshots/" } + maven { url "https://oss.sonatype.org/content/repositories/releases/" } + maven { url "https://jitpack.io" } + } +} + +project(":desktop") { + apply plugin: "java-library" + + + dependencies { + implementation project(":core") + api "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion" + api "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop" + api "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop" + + } +} + +project(":android") { + apply plugin: "com.android.application" + + configurations { natives } + + dependencies { + implementation project(":core") + api "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion" + natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a" + natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-arm64-v8a" + natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86" + natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86_64" + api "com.badlogicgames.gdx:gdx-freetype:$gdxVersion" + natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a" + natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-arm64-v8a" + natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86" + natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86_64" + + } +} + +project(":core") { + apply plugin: "java-library" + + + dependencies { + api "com.badlogicgames.gdx:gdx:$gdxVersion" + api "com.badlogicgames.gdx:gdx-freetype:$gdxVersion" + + } +} diff --git a/core/build.gradle b/core/build.gradle new file mode 100644 index 0000000..0cad2ec --- /dev/null +++ b/core/build.gradle @@ -0,0 +1,6 @@ +sourceCompatibility = 1.8 +[compileJava, compileTestJava]*.options*.encoding = 'UTF-8' + +sourceSets.main.java.srcDirs = [ "src/" ] + +eclipse.project.name = appName + "-core" diff --git a/core/src/ru/samsung/gamestudiovtim2026/GameScreen.java b/core/src/ru/samsung/gamestudiovtim2026/GameScreen.java new file mode 100644 index 0000000..ed3e828 --- /dev/null +++ b/core/src/ru/samsung/gamestudiovtim2026/GameScreen.java @@ -0,0 +1,237 @@ +package ru.samsung.gamestudiovtim2026; + +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.Screen; +import com.badlogic.gdx.graphics.Color; +import com.badlogic.gdx.graphics.GL20; +import com.badlogic.gdx.graphics.OrthographicCamera; +import com.badlogic.gdx.graphics.Pixmap; +import com.badlogic.gdx.graphics.Texture; +import com.badlogic.gdx.graphics.g2d.BitmapFont; +import com.badlogic.gdx.graphics.g2d.SpriteBatch; +import com.badlogic.gdx.math.MathUtils; +import com.badlogic.gdx.utils.Array; + +public class GameScreen implements Screen { + private final MyGdxGame game; + private OrthographicCamera camera; + private SpriteBatch batch; + private BitmapFont font; + + private Player player; + private Array obstacles; + private float obstacleTimer; + private float gameTime; + private float distance; + private float gameSpeed; + + private int score; + private int highScore; + + private Texture lineTexture; + + public GameScreen(MyGdxGame game) { + this.game = game; + this.batch = game.batch; + this.font = game.font; + + camera = new OrthographicCamera(); + camera.setToOrtho(false, 800, 480); + + highScore = ScoreManager.loadHighScore(); + lineTexture = createLineTexture(); + + restart(); + } + + private Texture createLineTexture() { + Pixmap pixmap = new Pixmap(1, 1, Pixmap.Format.RGBA8888); + pixmap.setColor(Color.GRAY); + pixmap.fill(); + Texture texture = new Texture(pixmap); + pixmap.dispose(); + return texture; + } + + public void restart() { + player = new Player(); + obstacles = new Array<>(); + obstacleTimer = 0; + gameTime = 0; + distance = 0; + gameSpeed = 200; + score = 0; + } + + @Override + public void render(float delta) { + Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1); + Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); + + update(delta); + + camera.update(); + batch.setProjectionMatrix(camera.combined); + batch.begin(); + + drawLines(); + player.render(batch); + + for (Obstacle obstacle : obstacles) { + if (obstacle.isVisible()) { + obstacle.render(batch); + } + } + + drawUI(); + + batch.end(); + } + + private void update(float delta) { + gameTime += delta; + distance += gameSpeed * delta; + + player.update(delta); + handleInput(); + generateObstacles(delta); + updateObstacles(delta); + checkCollisions(); + + // Плавное увеличение скорости со временем + gameSpeed += delta * 1.5f; + score = (int)(distance / 10); + } + + private void handleInput() { + if (Gdx.input.justTouched()) { + int touchY = Gdx.input.getY(); + int screenHeight = Gdx.graphics.getHeight(); + + if (touchY < screenHeight / 3) { + player.moveUp(); + } else if (touchY > 2 * screenHeight / 3) { + player.moveDown(); + } + } + + if (Gdx.input.isKeyJustPressed(com.badlogic.gdx.Input.Keys.UP) || + Gdx.input.isKeyJustPressed(com.badlogic.gdx.Input.Keys.W)) { + player.moveUp(); + } + if (Gdx.input.isKeyJustPressed(com.badlogic.gdx.Input.Keys.DOWN) || + Gdx.input.isKeyJustPressed(com.badlogic.gdx.Input.Keys.S)) { + player.moveDown(); + } + if (Gdx.input.isKeyJustPressed(com.badlogic.gdx.Input.Keys.SPACE)) { + player.jump(); + } + + // Для тестирования на ПК - выход по ESC + if (Gdx.input.isKeyJustPressed(com.badlogic.gdx.Input.Keys.ESCAPE)) { + game.switchToMainMenu(); + } + } + + private void generateObstacles(float delta) { + obstacleTimer += delta; + + // Генерируем препятствия с интервалом (интервал уменьшается с увеличением скорости) + float spawnInterval = Math.max(0.8f, 2.0f - (gameSpeed / 500)); + + if (obstacleTimer > spawnInterval) { + obstacleTimer = 0; + + int line = MathUtils.random(0, 2); + float spawnX = 800; + + // Проверяем, чтобы препятствия не были слишком близко + boolean tooClose = false; + float minDistance = 150 + (gameSpeed / 10); // Минимальное расстояние увеличивается со скоростью + + for (Obstacle obstacle : obstacles) { + if (obstacle.getLine() == line && obstacle.getBounds().x > 800 - minDistance) { + tooClose = true; + break; + } + } + + if (!tooClose) { + obstacles.add(new Obstacle(spawnX, line, gameSpeed * 1.2f)); + } + } + } + + private void updateObstacles(float delta) { + for (int i = obstacles.size - 1; i >= 0; i--) { + Obstacle obstacle = obstacles.get(i); + obstacle.update(delta); + + if (!obstacle.isPassed() && obstacle.getBounds().x < player.getBounds().x) { + obstacle.setPassed(true); + score += 5; // Бонус за прохождение препятствия + } + + if (obstacle.isOffScreen()) { + obstacles.removeIndex(i); + obstacle.dispose(); + } + } + } + + private void checkCollisions() { + for (Obstacle obstacle : obstacles) { + if (obstacle.isVisible() && obstacle.collidesWith(player.getBounds())) { + if (score > highScore) { + highScore = score; + ScoreManager.saveHighScore(highScore); + } + ScoreManager.saveLastScore(score); + game.switchToMainMenu(); + return; + } + } + } + + private void drawLines() { + batch.setColor(Color.GRAY); + for (int i = 0; i < 3; i++) { + float y = 400 - i * 160; + batch.draw(lineTexture, 0, y, 800, 2); + } + batch.setColor(Color.WHITE); + } + + private void drawUI() { + font.setColor(Color.WHITE); + font.draw(batch, "Score: " + score, 20, 460); + font.draw(batch, "Best: " + highScore, 20, 440); + // Убрали Distance и Speed из отображения + } + + @Override + public void resize(int width, int height) { + camera.setToOrtho(false, 800, 480); + } + + @Override + public void show() {} + + @Override + public void hide() {} + + @Override + public void pause() {} + + @Override + public void resume() {} + + @Override + public void dispose() { + player.dispose(); + for (Obstacle obstacle : obstacles) { + obstacle.dispose(); + } + lineTexture.dispose(); + } +} \ No newline at end of file diff --git a/core/src/ru/samsung/gamestudiovtim2026/MainMenuScreen.java b/core/src/ru/samsung/gamestudiovtim2026/MainMenuScreen.java new file mode 100644 index 0000000..62cadab --- /dev/null +++ b/core/src/ru/samsung/gamestudiovtim2026/MainMenuScreen.java @@ -0,0 +1,150 @@ +package ru.samsung.gamestudiovtim2026; + +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.Screen; +import com.badlogic.gdx.graphics.Color; +import com.badlogic.gdx.graphics.GL20; +import com.badlogic.gdx.graphics.OrthographicCamera; +import com.badlogic.gdx.graphics.g2d.BitmapFont; +import com.badlogic.gdx.graphics.g2d.SpriteBatch; +import com.badlogic.gdx.scenes.scene2d.InputEvent; +import com.badlogic.gdx.scenes.scene2d.Stage; +import com.badlogic.gdx.scenes.scene2d.ui.Skin; +import com.badlogic.gdx.scenes.scene2d.ui.Table; +import com.badlogic.gdx.scenes.scene2d.ui.TextButton; +import com.badlogic.gdx.scenes.scene2d.ui.Label; +import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; +import com.badlogic.gdx.utils.viewport.ScreenViewport; + +public class MainMenuScreen implements Screen { + private final MyGdxGame game; + private Stage stage; + private Skin skin; + private OrthographicCamera camera; + private SpriteBatch batch; + private BitmapFont font; + + private Label highScoreLabel; + private Label lastScoreLabel; + + public MainMenuScreen(MyGdxGame game) { + this.game = game; + this.batch = game.batch; + this.font = game.font; + + camera = new OrthographicCamera(); + camera.setToOrtho(false, 800, 480); + + stage = new Stage(new ScreenViewport()); + Gdx.input.setInputProcessor(stage); + + skin = new Skin(); + skin.add("default-font", font); + + com.badlogic.gdx.graphics.Pixmap pixmap = new com.badlogic.gdx.graphics.Pixmap(1, 1, + com.badlogic.gdx.graphics.Pixmap.Format.RGBA8888); + pixmap.setColor(Color.WHITE); + pixmap.fill(); + skin.add("white", new com.badlogic.gdx.graphics.Texture(pixmap)); + pixmap.dispose(); + + TextButton.TextButtonStyle buttonStyle = new TextButton.TextButtonStyle(); + buttonStyle.font = font; + buttonStyle.fontColor = Color.WHITE; + buttonStyle.downFontColor = Color.RED; + buttonStyle.up = skin.newDrawable("white", Color.DARK_GRAY); + buttonStyle.down = skin.newDrawable("white", Color.GRAY); + buttonStyle.over = skin.newDrawable("white", Color.LIGHT_GRAY); + + Label.LabelStyle labelStyle = new Label.LabelStyle(); + labelStyle.font = font; + labelStyle.fontColor = Color.WHITE; + + skin.add("default", buttonStyle); + skin.add("default", labelStyle); + + createUI(); + } + + private void createUI() { + Table table = new Table(); + table.setFillParent(true); + stage.addActor(table); + + // Английский текст для избежания квадратиков + Label title = new Label("RUNNING SMILEY", skin); + title.setFontScale(1.5f); // Уменьшаем размер заголовка + + TextButton playButton = new TextButton("PLAY", skin); + TextButton exitButton = new TextButton("EXIT", skin); + + int highScore = ScoreManager.loadHighScore(); + int lastScore = ScoreManager.loadLastScore(); + + highScoreLabel = new Label("BEST: " + highScore, skin); + lastScoreLabel = new Label("LAST: " + lastScore, skin); + + playButton.addListener(new ClickListener() { + @Override + public void clicked(InputEvent event, float x, float y) { + game.switchToGameScreen(); + } + }); + + exitButton.addListener(new ClickListener() { + @Override + public void clicked(InputEvent event, float x, float y) { + Gdx.app.exit(); + } + }); + + table.add(title).padBottom(40).row(); + table.add(playButton).width(180).height(50).padBottom(15).row(); + table.add(exitButton).width(180).height(50).padBottom(30).row(); + table.add(highScoreLabel).padBottom(10).row(); + table.add(lastScoreLabel); + } + + @Override + public void render(float delta) { + Gdx.gl.glClearColor(0.1f, 0.1f, 0.2f, 1); + Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); + + camera.update(); + batch.setProjectionMatrix(camera.combined); + + batch.begin(); + // Можно добавить простой фон + batch.end(); + + stage.act(delta); + stage.draw(); + } + + @Override + public void resize(int width, int height) { + stage.getViewport().update(width, height, true); + } + + @Override + public void show() { + highScoreLabel.setText("BEST: " + ScoreManager.loadHighScore()); + lastScoreLabel.setText("LAST: " + ScoreManager.loadLastScore()); + Gdx.input.setInputProcessor(stage); + } + + @Override + public void hide() {} + + @Override + public void pause() {} + + @Override + public void resume() {} + + @Override + public void dispose() { + stage.dispose(); + skin.dispose(); + } +} \ No newline at end of file diff --git a/core/src/ru/samsung/gamestudiovtim2026/MyGdxGame.java b/core/src/ru/samsung/gamestudiovtim2026/MyGdxGame.java new file mode 100644 index 0000000..a325dca --- /dev/null +++ b/core/src/ru/samsung/gamestudiovtim2026/MyGdxGame.java @@ -0,0 +1,66 @@ +package ru.samsung.gamestudiovtim2026; + +import com.badlogic.gdx.Game; +import com.badlogic.gdx.graphics.g2d.BitmapFont; +import com.badlogic.gdx.graphics.g2d.SpriteBatch; + +public class MyGdxGame extends Game { + public static final int SCR_WIDTH = 960; + public static final int SCR_HEIGHT = 960; + public SpriteBatch batch; + public BitmapFont font; + + private GameScreen gameScreen; + private MainMenuScreen mainMenuScreen; + + @Override + public void create() { + batch = new SpriteBatch(); + + // Создаем шрифт без FreeType + font = createSimpleFont(); + + mainMenuScreen = new MainMenuScreen(this); + gameScreen = new GameScreen(this); + + setScreen(mainMenuScreen); + } + + private BitmapFont createSimpleFont() { + try { + // Пробуем использовать стандартный шрифт, но уменьшим его размер + BitmapFont simpleFont = new BitmapFont(); + simpleFont.getData().setScale(0.8f); // Уменьшаем размер шрифта + return simpleFont; + } catch (Exception e) { + // Если что-то пошло не так, создаем минимальный шрифт + return new BitmapFont(); + } + } + + public void switchToGameScreen() { + gameScreen.restart(); + setScreen(gameScreen); + } + + public void switchToMainMenu() { + setScreen(mainMenuScreen); + } + + @Override + public void render() { + super.render(); + } + + @Override + public void dispose() { + batch.dispose(); + font.dispose(); + if (gameScreen != null) { + gameScreen.dispose(); + } + if (mainMenuScreen != null) { + mainMenuScreen.dispose(); + } + } +} \ No newline at end of file diff --git a/core/src/ru/samsung/gamestudiovtim2026/Obstacle.java b/core/src/ru/samsung/gamestudiovtim2026/Obstacle.java new file mode 100644 index 0000000..8e2e47c --- /dev/null +++ b/core/src/ru/samsung/gamestudiovtim2026/Obstacle.java @@ -0,0 +1,67 @@ +package ru.samsung.gamestudiovtim2026; + +import com.badlogic.gdx.graphics.Texture; +import com.badlogic.gdx.graphics.g2d.SpriteBatch; +import com.badlogic.gdx.math.Rectangle; + +public class Obstacle { + private Texture texture; + private Rectangle bounds; + private float speed; + private int line; // Линия, на которой находится препятствие + private boolean passed; + + public Obstacle(float x, int line, float speed) { + texture = new Texture("spike_block.png"); + this.line = line; + this.speed = speed; + this.passed = false; + + float[] linePositions = {400, 240, 80}; + bounds = new Rectangle(x, linePositions[line], 60, 60); + } + + public void update(float deltaTime) { + // Препятствия движутся справа налево + bounds.x -= speed * deltaTime; + } + + public void render(SpriteBatch batch) { + // Отрисовываем в мировых координатах + batch.draw(texture, bounds.x, bounds.y, bounds.width, bounds.height); + } + + public boolean isOffScreen() { + // Препятствие ушло за левый край экрана + return bounds.x < -bounds.width; + } + + public boolean isVisible() { + // Препятствие видимо на экране (не вышло за левый край) + return bounds.x > -bounds.width; + } + + public boolean collidesWith(Rectangle playerBounds) { + return bounds.overlaps(playerBounds); + } + + public boolean isPassed() { + return passed; + } + + public void setPassed(boolean passed) { + this.passed = passed; + } + + public void dispose() { + texture.dispose(); + } + + public Rectangle getBounds() { + return bounds; + } + + public int getLine() { + return line; + } +} \ No newline at end of file diff --git a/core/src/ru/samsung/gamestudiovtim2026/Player.java b/core/src/ru/samsung/gamestudiovtim2026/Player.java new file mode 100644 index 0000000..a0bf521 --- /dev/null +++ b/core/src/ru/samsung/gamestudiovtim2026/Player.java @@ -0,0 +1,79 @@ +package ru.samsung.gamestudiovtim2026; + +import com.badlogic.gdx.graphics.Texture; +import com.badlogic.gdx.graphics.g2d.SpriteBatch; +import com.badlogic.gdx.math.Rectangle; + +public class Player { + private Texture texture; + private Rectangle bounds; + private int currentLine; // 0 - верхняя, 1 - средняя, 2 - нижняя + private float[] linePositions = {400, 240, 80}; // Y-позиции линий + private boolean isJumping; + private float jumpTime; + + public Player() { + texture = new Texture("smile.png"); + // Игрок фиксирован по X (100px от левого края) + bounds = new Rectangle(100, linePositions[1], 60, 60); + currentLine = 1; // Начинаем со средней линии + isJumping = false; + } + + public void update(float deltaTime) { + // Игрок НЕ движется по X, только плавно перемещается по Y между линиями + + // Плавное перемещение между линиями + float targetY = linePositions[currentLine]; + if (Math.abs(bounds.y - targetY) > 1) { + bounds.y += (targetY - bounds.y) * 5 * deltaTime; + } + + // Обработка прыжка + if (isJumping) { + jumpTime += deltaTime; + if (jumpTime > 0.3f) { // Длительность прыжка + isJumping = false; + jumpTime = 0; + } + } + } + + public void moveUp() { + if (currentLine > 0) { + currentLine--; + } + } + + public void moveDown() { + if (currentLine < 2) { + currentLine++; + } + } + + public void jump() { + if (!isJumping) { + isJumping = true; + } + } + + public void render(SpriteBatch batch) { + float drawY = bounds.y; + if (isJumping) { + drawY += 50 * (float)Math.sin(jumpTime * 10); + } + batch.draw(texture, bounds.x, drawY, bounds.width, bounds.height); + } + + public Rectangle getBounds() { + return bounds; + } + + public int getCurrentLine() { + return currentLine; + } + + public void dispose() { + texture.dispose(); + } +} \ No newline at end of file diff --git a/core/src/ru/samsung/gamestudiovtim2026/ScoreManager.java b/core/src/ru/samsung/gamestudiovtim2026/ScoreManager.java new file mode 100644 index 0000000..2531344 --- /dev/null +++ b/core/src/ru/samsung/gamestudiovtim2026/ScoreManager.java @@ -0,0 +1,32 @@ +package ru.samsung.gamestudiovtim2026; + +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.Preferences; + +public class ScoreManager { + private static final String PREFS_NAME = "game_preferences"; + private static final String HIGH_SCORE_KEY = "high_score"; + private static final String LAST_SCORE_KEY = "last_score"; + + public static void saveHighScore(int score) { + Preferences prefs = Gdx.app.getPreferences(PREFS_NAME); + prefs.putInteger(HIGH_SCORE_KEY, score); + prefs.flush(); + } + + public static int loadHighScore() { + Preferences prefs = Gdx.app.getPreferences(PREFS_NAME); + return prefs.getInteger(HIGH_SCORE_KEY, 0); + } + + public static void saveLastScore(int score) { + Preferences prefs = Gdx.app.getPreferences(PREFS_NAME); + prefs.putInteger(LAST_SCORE_KEY, score); + prefs.flush(); + } + + public static int loadLastScore() { + Preferences prefs = Gdx.app.getPreferences(PREFS_NAME); + return prefs.getInteger(LAST_SCORE_KEY, 0); + } +} \ No newline at end of file diff --git a/desktop/build.gradle b/desktop/build.gradle new file mode 100644 index 0000000..aa2f7e1 --- /dev/null +++ b/desktop/build.gradle @@ -0,0 +1,49 @@ +sourceCompatibility = 1.8 +sourceSets.main.java.srcDirs = [ "src/" ] +sourceSets.main.resources.srcDirs = ["../assets"] + +project.ext.mainClassName = "ru.samung.itschool.DesktopLauncher" +project.ext.assetsDir = new File("../assets") + +import org.gradle.internal.os.OperatingSystem + +tasks.register('run', JavaExec) { + dependsOn classes + mainClass = project.mainClassName + classpath = sourceSets.main.runtimeClasspath + standardInput = System.in + workingDir = project.assetsDir + ignoreExitValue = true + + if (OperatingSystem.current() == OperatingSystem.MAC_OS) { + // Required to run on macOS + jvmArgs += "-XstartOnFirstThread" + } +} + +tasks.register('debug', JavaExec) { + dependsOn classes + mainClass = project.mainClassName + classpath = sourceSets.main.runtimeClasspath + standardInput = System.in + workingDir = project.assetsDir + ignoreExitValue = true + debug = true +} + +tasks.register('dist', Jar) { + duplicatesStrategy(DuplicatesStrategy.EXCLUDE) + manifest { + attributes 'Main-Class': project.mainClassName + } + dependsOn configurations.runtimeClasspath + from { + configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } + } + with jar +} + + +dist.dependsOn classes + +eclipse.project.name = appName + "-desktop" diff --git a/desktop/src/ru/samung/gamestudio/DesktopLauncher.java b/desktop/src/ru/samung/gamestudio/DesktopLauncher.java new file mode 100644 index 0000000..3819f2a --- /dev/null +++ b/desktop/src/ru/samung/gamestudio/DesktopLauncher.java @@ -0,0 +1,18 @@ +package ru.samung.gamestudio; + +import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application; +import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration; + +import ru.samsung.gamestudiovtim2026.MyGdxGame; + +// Please note that on macOS your application needs to be started with the -XstartOnFirstThread JVM argument +public class DesktopLauncher { + public static void main (String[] arg) { + Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration(); + + config.setForegroundFPS(60); + config.setWindowedMode(MyGdxGame.SCR_WIDTH,MyGdxGame.SCR_HEIGHT); + config.setTitle("GeometrySprint4"); + new Lwjgl3Application(new MyGdxGame(), config); + } +} diff --git a/gradle.properties b/gradle.properties new file mode 100644 index 0000000..f3a67c3 --- /dev/null +++ b/gradle.properties @@ -0,0 +1,4 @@ +org.gradle.daemon=true +org.gradle.jvmargs=-Xms128m -Xmx1500m +org.gradle.configureondemand=false +android.useAndroidX=true diff --git a/gradle/wrapper/gradle-wrapper.jar b/gradle/wrapper/gradle-wrapper.jar new file mode 100644 index 0000000..249e583 Binary files /dev/null and b/gradle/wrapper/gradle-wrapper.jar differ diff --git a/gradle/wrapper/gradle-wrapper.properties b/gradle/wrapper/gradle-wrapper.properties new file mode 100644 index 0000000..c977f99 --- /dev/null +++ b/gradle/wrapper/gradle-wrapper.properties @@ -0,0 +1,6 @@ +#Mon Nov 10 16:43:10 NOVT 2025 +distributionBase=GRADLE_USER_HOME +distributionPath=wrapper/dists +distributionUrl=https\://services.gradle.org/distributions/gradle-7.5.1-bin.zip +zipStoreBase=GRADLE_USER_HOME +zipStorePath=wrapper/dists diff --git a/gradlew b/gradlew new file mode 100644 index 0000000..a69d9cb --- /dev/null +++ b/gradlew @@ -0,0 +1,240 @@ +#!/bin/sh + +# +# Copyright © 2015-2021 the original authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. +# + +############################################################################## +# +# Gradle start up script for POSIX generated by Gradle. +# +# Important for running: +# +# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is +# noncompliant, but you have some other compliant shell such as ksh or +# bash, then to run this script, type that shell name before the whole +# command line, like: +# +# ksh Gradle +# +# Busybox and similar reduced shells will NOT work, because this script +# requires all of these POSIX shell features: +# * functions; +# * expansions «$var», «${var}», «${var:-default}», «${var+SET}», +# «${var#prefix}», «${var%suffix}», and «$( cmd )»; +# * compound commands having a testable exit status, especially «case»; +# * various built-in commands including «command», «set», and «ulimit». +# +# Important for patching: +# +# (2) This script targets any POSIX shell, so it avoids extensions provided +# by Bash, Ksh, etc; in particular arrays are avoided. +# +# The "traditional" practice of packing multiple parameters into a +# space-separated string is a well documented source of bugs and security +# problems, so this is (mostly) avoided, by progressively accumulating +# options in "$@", and eventually passing that to Java. +# +# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS, +# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly; +# see the in-line comments for details. +# +# There are tweaks for specific operating systems such as AIX, CygWin, +# Darwin, MinGW, and NonStop. +# +# (3) This script is generated from the Groovy template +# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt +# within the Gradle project. +# +# You can find Gradle at https://github.com/gradle/gradle/. +# +############################################################################## + +# Attempt to set APP_HOME + +# Resolve links: $0 may be a link +app_path=$0 + +# Need this for daisy-chained symlinks. +while + APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path + [ -h "$app_path" ] +do + ls=$( ls -ld "$app_path" ) + link=${ls#*' -> '} + case $link in #( + /*) app_path=$link ;; #( + *) app_path=$APP_HOME$link ;; + esac +done + +APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit + +APP_NAME="Gradle" +APP_BASE_NAME=${0##*/} + +# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"' + +# Use the maximum available, or set MAX_FD != -1 to use that value. +MAX_FD=maximum + +warn () { + echo "$*" +} >&2 + +die () { + echo + echo "$*" + echo + exit 1 +} >&2 + +# OS specific support (must be 'true' or 'false'). +cygwin=false +msys=false +darwin=false +nonstop=false +case "$( uname )" in #( + CYGWIN* ) cygwin=true ;; #( + Darwin* ) darwin=true ;; #( + MSYS* | MINGW* ) msys=true ;; #( + NONSTOP* ) nonstop=true ;; +esac + +CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar + + +# Determine the Java command to use to start the JVM. +if [ -n "$JAVA_HOME" ] ; then + if [ -x "$JAVA_HOME/jre/sh/java" ] ; then + # IBM's JDK on AIX uses strange locations for the executables + JAVACMD=$JAVA_HOME/jre/sh/java + else + JAVACMD=$JAVA_HOME/bin/java + fi + if [ ! -x "$JAVACMD" ] ; then + die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." + fi +else + JAVACMD=java + which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." +fi + +# Increase the maximum file descriptors if we can. +if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then + case $MAX_FD in #( + max*) + MAX_FD=$( ulimit -H -n ) || + warn "Could not query maximum file descriptor limit" + esac + case $MAX_FD in #( + '' | soft) :;; #( + *) + ulimit -n "$MAX_FD" || + warn "Could not set maximum file descriptor limit to $MAX_FD" + esac +fi + +# Collect all arguments for the java command, stacking in reverse order: +# * args from the command line +# * the main class name +# * -classpath +# * -D...appname settings +# * --module-path (only if needed) +# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables. + +# For Cygwin or MSYS, switch paths to Windows format before running java +if "$cygwin" || "$msys" ; then + APP_HOME=$( cygpath --path --mixed "$APP_HOME" ) + CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" ) + + JAVACMD=$( cygpath --unix "$JAVACMD" ) + + # Now convert the arguments - kludge to limit ourselves to /bin/sh + for arg do + if + case $arg in #( + -*) false ;; # don't mess with options #( + /?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath + [ -e "$t" ] ;; #( + *) false ;; + esac + then + arg=$( cygpath --path --ignore --mixed "$arg" ) + fi + # Roll the args list around exactly as many times as the number of + # args, so each arg winds up back in the position where it started, but + # possibly modified. + # + # NB: a `for` loop captures its iteration list before it begins, so + # changing the positional parameters here affects neither the number of + # iterations, nor the values presented in `arg`. + shift # remove old arg + set -- "$@" "$arg" # push replacement arg + done +fi + +# Collect all arguments for the java command; +# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of +# shell script including quotes and variable substitutions, so put them in +# double quotes to make sure that they get re-expanded; and +# * put everything else in single quotes, so that it's not re-expanded. + +set -- \ + "-Dorg.gradle.appname=$APP_BASE_NAME" \ + -classpath "$CLASSPATH" \ + org.gradle.wrapper.GradleWrapperMain \ + "$@" + +# Stop when "xargs" is not available. +if ! command -v xargs >/dev/null 2>&1 +then + die "xargs is not available" +fi + +# Use "xargs" to parse quoted args. +# +# With -n1 it outputs one arg per line, with the quotes and backslashes removed. +# +# In Bash we could simply go: +# +# readarray ARGS < <( xargs -n1 <<<"$var" ) && +# set -- "${ARGS[@]}" "$@" +# +# but POSIX shell has neither arrays nor command substitution, so instead we +# post-process each arg (as a line of input to sed) to backslash-escape any +# character that might be a shell metacharacter, then use eval to reverse +# that process (while maintaining the separation between arguments), and wrap +# the whole thing up as a single "set" statement. +# +# This will of course break if any of these variables contains a newline or +# an unmatched quote. +# + +eval "set -- $( + printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" | + xargs -n1 | + sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' | + tr '\n' ' ' + )" '"$@"' + +exec "$JAVACMD" "$@" diff --git a/gradlew.bat b/gradlew.bat new file mode 100644 index 0000000..f127cfd --- /dev/null +++ b/gradlew.bat @@ -0,0 +1,91 @@ +@rem +@rem Copyright 2015 the original author or authors. +@rem +@rem Licensed under the Apache License, Version 2.0 (the "License"); +@rem you may not use this file except in compliance with the License. +@rem You may obtain a copy of the License at +@rem +@rem https://www.apache.org/licenses/LICENSE-2.0 +@rem +@rem Unless required by applicable law or agreed to in writing, software +@rem distributed under the License is distributed on an "AS IS" BASIS, +@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +@rem See the License for the specific language governing permissions and +@rem limitations under the License. +@rem + +@if "%DEBUG%"=="" @echo off +@rem ########################################################################## +@rem +@rem Gradle startup script for Windows +@rem +@rem ########################################################################## + +@rem Set local scope for the variables with windows NT shell +if "%OS%"=="Windows_NT" setlocal + +set DIRNAME=%~dp0 +if "%DIRNAME%"=="" set DIRNAME=. +set APP_BASE_NAME=%~n0 +set APP_HOME=%DIRNAME% + +@rem Resolve any "." and ".." in APP_HOME to make it shorter. +for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi + +@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m" + +@rem Find java.exe +if defined JAVA_HOME goto findJavaFromJavaHome + +set JAVA_EXE=java.exe +%JAVA_EXE% -version >NUL 2>&1 +if %ERRORLEVEL% equ 0 goto execute + +echo. +echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. +echo. +echo Please set the JAVA_HOME variable in your environment to match the +echo location of your Java installation. + +goto fail + +:findJavaFromJavaHome +set JAVA_HOME=%JAVA_HOME:"=% +set JAVA_EXE=%JAVA_HOME%/bin/java.exe + +if exist "%JAVA_EXE%" goto execute + +echo. +echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% +echo. +echo Please set the JAVA_HOME variable in your environment to match the +echo location of your Java installation. + +goto fail + +:execute +@rem Setup the command line + +set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar + + +@rem Execute Gradle +"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %* + +:end +@rem End local scope for the variables with windows NT shell +if %ERRORLEVEL% equ 0 goto mainEnd + +:fail +rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of +rem the _cmd.exe /c_ return code! +set EXIT_CODE=%ERRORLEVEL% +if %EXIT_CODE% equ 0 set EXIT_CODE=1 +if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE% +exit /b %EXIT_CODE% + +:mainEnd +if "%OS%"=="Windows_NT" endlocal + +:omega diff --git a/settings.gradle b/settings.gradle new file mode 100644 index 0000000..77ae463 --- /dev/null +++ b/settings.gradle @@ -0,0 +1 @@ +include 'desktop', 'android', 'core' \ No newline at end of file